Search for gamification

Search help

Search results

  1. Gamification in higher education

    Gamification in higher education In recent years, 'gamification' has become a hot topic in higher education. Gamification refers to using technological innovations to …

    29 Oct 2018 - 17:33

  2. Gamification in MOOCs: A Possible Direction for Development

    Gamification in MOOCs: A Possible Direction for Development … that span education and ICT, SURF, November 2016 , gamification was mentioned as one of the thirteen technological trends in higher education. Gamification is defined as the use of game aspects and …

    8 Jan 2018 - 13:29

  3. Gamification and Mobile Learning in Higher Education Online Courses

    Gamification and Mobile Learning in Higher Education Online … The article reveals good insights into implementing gamification in MOOCs using mobile applications. Mobiles can …

    9 Apr 2018 - 16:34

  4. Create interactive content with H5P

    … interactive content with H5P Gamification refers to use technological innovations to … aspects of games courses and lessons. The idea behind gamification is that it will increase student’s learning … difficult to use. See also the other articles about gamification on this website. …

    17 Dec 2018 - 15:26

  5. Gamifying Task Performance: Using Leaderboards to Support Goal Setting

    … to Support Goal Setting Gamification is increasingly used in work places to enhance … have also been examined by researchers. However, merging gamification and goal setting as one intervention has not … approach to motivate students. Instead of examining gamification alone as an intervention, the authors called …

    19 Nov 2018 - 16:56

  6. SURF Trendreport 2016 Technology trends

    … The same applies to the use of (2) serious games . (3) Gamification offers opportunities for providing feedback …

    28 Mar 2017 - 15:53

  7. Serious Gaming in Higher Education

    … Learning invited a great variety of speakers to discuss the gamification of learning during the fourth Innovation Room. … use serious games in his own teaching, but games and gamification are addressed as topics in his lectures. In …

    4 Sep 2018 - 12:45