Collaborative Curricular (re)Construction—Tracking Faculty and Student Learning Impacts and Outcomes Five Years Later. Gintaras K. Duda, Department of Physics…
The use of learning analytics to identify and support students who are at risk of underperforming or dropping out is becoming increasingly popular among higher…
Multimodal learning analytics (MMLA) offer new insights into the study of collaborative learning. Multimodal data affords a more effective and efficient…
Rapid technological advancement has given rise to unprecedented ubiquitous opportunities to increase learner agency in mobile inquiry-based learning. This…
A motivated learner is more likely to be a successful learner. Therefore, enhancing motivation is one of the ways to enhance learning. Li and Moore (2018)…
Gamification refers to use technological innovations to 'gamify' learning by borrowing aspects of games courses and lessons. The idea behind gamification is…
From the website from Leiden University 23 November 2017. Inspiration from outside and best practices from inside the University. These were the most important…
Students often use digital devices, such as a smartphone or laptop, to access educational materials and courseware. Another change that has come to higher…
In recent years, 'gamification' has become a hot topic in higher education. Gamification refers to using technological innovations to 'gamify' learning by…
Many of the current approaches to pedagogy in universities rely on prior, incremental acquisition of knowledge for success. This paper describes an alternate…